technical skills

Autodesk Maya
Autodesk 3dsMax
Unity
Pixologic Zbrush
PopcornFX

Adobe Photoshop
Adobe Illustrator

Adobe After Effects
Adobe Premiere Pro
education
Undergraduate at SFU with a BSc in Media Arts and Interactive Systems
Completed the French Immersion Program and received a Dual Dogwood Diploma
Professional fluency in:
English, French, Romanian
Current Animation Mentor student
interests
![]() video games |
![]() photography |
![]() languages |
![]() music |
![]() physics |
![]() writing |
work experience
2020 - Present
|
Virtro,
Canada
I currently work with Adobe Fuse characters and create custom animations using nCloth simulations in Maya. I then export and integrate these animations into Unity in order to incorporate them into VR experiences.
Virtro is a VR company that specializes in educational experiences, utilizing an inhouse conversation engine.
2018 - 2019
|
Persistant Studios,
France
I worked on a set of tutorials that teach Visual Effects Artists how to use PopcornFX’s particle system software. Through my work, I paid close attention to how users learned and stay engaged during tutorials and used this information to create more effective videos to teach the software to others.
PopcornFX is a company under Persistant Studios that specializes in creating particle effects. They create their own in-house software, but also create effects for various different companies.
2016 - 2017
|
Fukui Byora,
Japan
I made five safety movies to show their factory workers. I did the modeling of characters and parts, texturing, rigging, animating, lighting and post production on these films.
Fukui Byora is a metal parts manufacturing company that produces metal parts for medical, electronic and auto equipment.